iBlurDeferredShadowMask=20
fInteriorShadowDistance=2200.0000
fShadowDistance=1800.0000
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=2048
fShadowLODStartFade=200.0000
iShadowMode=4
bTreesReceiveShadows=1
bDrawLandShadows=1
bFloatPointRenderTarget=0
iShadowMapResolution=2048
fShadowBiasScale=0.4400
iShadowMaskQuarter=4
iShadowFilter=4
MEDIUM SHADOW DRAW DISTANCE\MEDIUM SHARPNESS (by me, defosh369):
iBlurDeferredShadowMask=20
fInteriorShadowDistance=2200.0000
fShadowDistance=2800.0000
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=2048
fShadowLODStartFade=200.0000
iShadowMode=4
bTreesReceiveShadows=1
bDrawLandShadows=1
bFloatPointRenderTarget=0
iShadowMapResolution=2048
fShadowBiasScale=0.2400
iShadowMaskQuarter=4
iShadowFilter=4
HIGH SHADOW DRAW DISTANCE\LOW SHARPNESS (by thenannymoh):
iBlurDeferredShadowMask=4
fInteriorShadowDistance=2200.0000
fShadowDistance=4800.0000
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=4096
iShadowMode=4
bTreesReceiveShadows=1
bDrawLandShadows=1
iShadowMapResolution=2048
fShadowBiasScale=0.2000
iShadowMaskQuarter=3
iShadowFilter=4
bDrawShadows=1
bDynamicWindowReflections=1
bUseSunbeams=1
bShadowsOnGrass=1
bActorSelfShadowing=1
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